
This as far as it goes with anything akin to “comeback mechanics”. The other way MP meter can be manipulated is by taking damage, where your maximum MP cap will increase as you receive more damage during a match. This is actually a competent analogue to meter management in MMORPGs, where constantly spending a class resource like mana without running dry at a critical moment is a skill requiring constant practice. This is a relatively minor difference that keeps the gameplay immediately accessible to people uninterested in or not yet capable of consistently performing motion inputs while still giving players a goal to optimize towards. MS moves are also where the game’s attempts at “simple” execution are the most prominent since this game borrows the direction/motion input hybrid system of Granblue Fantasy Versus.Īny MS move can be performed using a direction or neutral position and the button, or you can enter a motion input (such as quarter-circle-forward/back or dragon punch generally) to reduce the amount of time your MP regeneration is paused by spending it. This meter is spent upon using MS moves and regenerates after a delay, with each move have an associated unique cost value rather than simply costing 1 “stock” or a fixed amount universally. Let’s talk about MP for a moment, because it’s one of several breaks from tradition that DNF Duel makes in favor of mechanics rooted in DFO. The game is structured around 2 normal attack buttons (Light and Heavy), a Skill button for meterless special moves, and Mana Skill button for spending MP to access a second set of special moves. Does it all work and is there enough here to please? Let’s get on with the review and find out.Īt first blush DNF Duel is another high-octane anime fighter from Arc System Works, but the formula borrows and adds in several unique mechanics to create something very different in no small thanks to the chops of co-developer Eighting. While adapting belt scrolling action to traditional fighting formulas is not new, publisher Nexon has teamed up with fighting game powerhouse Arc System Works & fighting game funnymen Eighting Co. Fighting game fans will not be left wanting for new titles to play this weekend because this test is coinciding with The King of Fighters XV's second beta test which you can read about here.ĭNF Duel does not have a release date and is currently in development for PS5, PS4, and PC.As if someone somewhere deep within the bowels of Nexon’s corporate machine finally said “there should be a fighting game about that”, DNF Duel is a 2D fighting game based on the characters and world of long-running smash hit MMO beat-em-up Dungeon Fighter Online. The test will be exclusive to PlayStation 5 and PlayStation 4 and will start at 6 p.m. In regards to its online functionality that will be stressed and tested this weekend, DNF Duel will implement rollback netcode for smoother remote gameplay. Now, with all ten fighters revealed for this weekend's beta, we're finally going to see what DNF looks like in action.
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DNF's ten classes you'll be able to try out this weekend are Berserker, Ranger, Grappler, Striker, Hitman, Inquisitor, Dragon Knight, Kunoichi, Crusader, and Vanguard.Īfter its announcement last December, any news on DNF Duel was hard to come by, with near radio silence until a few weeks ago when a torrent of character trailers began to release. The characters for DNF Duel are named after their class archetype rather than having a fleshed-out background.
